Chroma Panel

Pictos starting with C

Unofficial fan project. Not affiliated with Sandfall Interactive or Kepler Interactive. Wiki-derived text is adapted under CC BY-SA 3.0.

25 entries in this letter group. Every name links to its own page with the Lumina effect, cost, listed stats, and source.

C — 25 Pictos

  • Charging Alteration10 LP · +10% of a Gradient Charge on applying a Buff. Once per turn.
  • Charging Attack7 LP · +15% of a Gradient Charge on Base Attack.
  • Charging Burn10 LP · +20% of a Gradient Charge on applying Burn. Once per turn.
  • Charging Counter10 LP · +10% of a Gradient Charge on Counterattack.
  • Charging Critical10 LP · +20% of a Gradient Charge on hitting a Critical Hit. Once per turn.
  • Charging Mark10 LP · +20% of a Gradient Charge on hitting a Marked target. Once per turn.
  • Charging Stun5 LP · +5% of a Gradient Charge on hitting a Stunned enemy.
  • Charging Tint2 LP · +5% of a Gradient Charge on using an item.
  • Charging Weakness5 LP · +15% of a Gradient Charge on hitting a Weakness. Once per turn.
  • Cheater40 LP · Always play twice in a row.
  • Clea's Death15 LP · On death, allies gain 25% increased damage until they die.
  • Clea's Life30 LP · On turn start, if no damage taken since last turn, recover 100% Health.
  • Cleansing Tint5 LP · Healing Tints also remove all Status Effects from the target.
  • Combo Attack I10 LP · Base Attack has 1 extra hit.
  • Combo Attack II20 LP · Base Attack has 1 extra hit.
  • Combo Attack III30 LP · Base Attack has 1 extra hit.
  • Confident20 LP · Take 50% less damage, but can't be healed.
  • Confident Fighter15 LP · Deal 30% more damage, but can't be healed.
  • Consuming Attack10 LP · Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.
  • Critical Break5 LP · 25% increased Break damage on Critical hits.
  • Critical Burn5 LP · 25% increased Critical Chance on Burning enemies.
  • Critical Moment5 LP · 50% increased Critical Chance if Health is below 30%.
  • Critical Stun5 LP · 100% Critical Chance on hitting a Stunned target.
  • Critical Vulnerability5 LP · 25% increased Critical Chance on Defenceless enemies.
  • Critical Weakness5 LP · 25% increased Critical Chance on Weakness.