Chroma Panel

Lumina

Unofficial fan project. Not affiliated with Sandfall Interactive or Kepler Interactive. Wiki-derived text is adapted under CC BY-SA 3.0.

A second view of the same 210 Pictos, sorted by the Lumina effect the wiki states. No second catalog and no invented effect categories.

How this view is grouped

Pictos whose Lumina effect text is exactly the same are shown together first. All remaining effects are listed alphabetically, one row each. The grouping uses the wiki’s wording; this site does not invent broader schools or tiers.

+1 AP on Base Attack.

2 Pictos share this exact effect text.

+1 AP on battle start.

4 Pictos share this exact effect text.

+3 AP on killing an enemy.

2 Pictos share this exact effect text.

Base Attack has 1 extra hit.

3 Pictos share this exact effect text.

Other Lumina effects 199 effects

One row per unique effect text, alphabetical. Read 2026-11-12.
Lumina effectPictosLP
+1 AP on applying Burn. Once per turn.Energising Burn10
+1 AP on hitting a Stunned target with a Skill.Energising Stun10
+1 AP on hitting an enemy's Weakness. Once per turn.Weakness Gain3
+1 AP on Jump CounterattackEnergising Jump5
+1 AP on Parry, but damage received is doubled.Perilous Parry5
+1 AP on successful Parry.Energising Parry15
+1 AP on turn start.Energising Turn20
+1 AP per Gradient Charge consumed.Energising Gradient10
+1 Shield if not affected by any Shield on turn start.Base Shield20
+1 Shield on being revived.Aegis Revival5
+10% of a Gradient Charge on applying a Buff. Once per turn.Charging Alteration10
+10% of a Gradient Charge on Counterattack.Charging Counter10
+10% to Shell damage reduction.Greater Shell10
+10% to Slow Speed reduction.Greater Slow15
+15% of a Gradient Charge on Base Attack.Charging Attack7
+15% of a Gradient Charge on hitting a Weakness. Once per turn.Charging Weakness5
+15% to Defenceless damage amplification.Greater Defenceless15
+15% to Powerful damage increase.Greater Powerful10
+15% to Powerless damage reduction.Greater Powerless15
+2 AP on applying a Status Effect. Once per turn.Beneficial Contamination15
+2 AP on dealing damage to a Marked target. Once per turn.Rewarding Mark5
+2 AP on Healing an ally. Once per turn.Energetic Healer5
+2 AP on using an item.Effective Support5
+2 Shields when the character's Health falls below 50%. Once per battle.Solidifying10
+20% of a Gradient Charge on applying Burn. Once per turn.Charging Burn10
+20% of a Gradient Charge on hitting a Critical Hit. Once per turn.Charging Critical10
+20% of a Gradient Charge on hitting a Marked target. Once per turn.Charging Mark10
+25% to Rush Speed increase.Greater Rush10
+3 AP on Breaking a target.Energising Break3
+3 AP to all allies when revived.Energising Revive5
+3 Shields on Battle Start, but max Health is halved.In Medias Res10
+5% of a Gradient Charge on hitting a Stunned enemy.Charging Stun5
+5% of a gradient charge on Parry.Gradient Parry10
+5% of a Gradient Charge on using an item.Charging Tint2
+50% of a Gradient Charge on Breaking a target.Gradient Break5
10% increased damage per Shield Point on self.Powerful Shield5
10% increased damage while all allies are alive.Teamwork5
100% Critical Chance on hitting a Stunned target.Critical Stun5
100% Critical Chance while fighting alone.Last Stand Critical3
15% increased damage for each Status Effect on self.Tainted—
20% chance to apply Mark on Free Aim shot.Marking Shots3
20% chance to Burn on Free Aim shot.Burning Shots3
20% chance to gain 1 AP on Free Aim shot.Energising Shots10
20% chance to gain Powerful on Free Aim shot.Powerful Shots3
20% chance to gain Rush on Free Aim shot.Accelerating Shots3
20% chance to gain Shell on Free Aim shot.Protecting Shots3
25% increased Break damage against Slowed enemies.Breaking Slow5
25% increased Break damage on Burning enemies.Breaking Burn5
25% increased Break damage on Critical hits.Critical Break5
25% increased Break damage.Breaker10
25% increased Counterattack damage.Augmented Counter I3
25% increased Critical Chance on Burning enemies.Critical Burn5
25% increased Critical Chance on Defenceless enemies.Critical Vulnerability5
25% increased Critical Chance on Weakness.Critical Weakness5
25% increased damage on Burning targets.Burn Affinity10
25% increased damage on full Health.Full Strength15
25% increased damage until death. 20% decreased damage on death. (Once)First Life15
25% increased damage with Gradient Attacks.Gradient Fighter5
25% increased Free Aim damage. Free Aim shots ignore Shields.Piercing Shot2
30% increased damage on Stunned targets.Stun Boost10
30% increased damage until a hit is received.Immaculate10
30% increased damage while having Shields, but receiving any damage always removes all Shields.Shield Affinity15
5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.Empowering Dodge5
5% increased damage per turn. Can stack up to 5 turns.Warming Up15
50% chance to apply Mark when attacking a Marked target.Stay Marked10
50% damage taken is redirected to other allies (if possible).Damage Share30
50% increased Base Attack damage.Augmented Attack7
50% increased Break damage on Base Attack.Staggering Attack1
50% increased Break damage on Counterattack.Breaking Counter3
50% increased Break damage with Free Aim shots.Breaking Shots1
50% increased Break damage with Gradient Attacks.Gradient Breaker5
50% increased Counterattack damage.Augmented Counter II5
50% increased Critical Chance if Health is below 30%.Critical Moment5
50% increased damage on the first hit. Once per battle.Augmented First Strike5
50% increased damage when Exhausted.Exhausting Power2
50% increased Free Aim damage.Augmented Aim3
75% increased Counterattack damage.Augmented Counter III7
After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.Versatile5
After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more damage.Trigger-happy20
Allows Flee to be instantaneous.Pro Retreat40
Always play twice in a row, but deal 50% less damage.Faster Than Strong10
Always play twice in a row.Cheater40
Apply 3 Burn stacks on Breaking a target.Burning Break3
Apply 3 Burn to all enemies on Death.Burning Death5
Apply Burn on hitting a Marked enemy.Burning Mark15
Apply Defenceless on Break.Exposing Break5
Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.Inverted Affinity5
Apply Mark on Break.Marking Break5
Apply Powerful for 3 turns on battle start.Auto Powerful10
Apply Powerful for 3 turns when revived.Powerful Revive3
Apply Powerful on applying Shell.Powerful On Shell10
Apply Powerful when falling below 50% Health.SOS Power5
Apply Regen for 3 turns on battle start.Auto Regen10
Apply Regen for 3 turns when revived.Rejuvenating Revive3
Apply Rush for 3 turns on battle start.Auto Rush10
Apply Rush on applying Powerful.Rush On Powerful10
Apply Rush when falling below 50% Health.SOS Rush5
Apply Shell for 3 turns on battle start.Auto Shell10
Apply Shell on applying Rush.Shell On Rush10
Apply Shell when falling below 50% Health.SOS Shell5
Apply Slow on AttackSlowing Attack10
Apply Slow on Break.Slowing Break5
Base Attack applies Defenceless for 1 turn.Exposing Attack10
Base Attack applies Powerless for 1 turn.Enfeebling Attack10
Base Attack can Break.Breaking Attack10
Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.Consuming Attack10
Break damage is increased by 50%, but base damage is reduced by 20%.Break Specialist1
Breaking a target also doubles its Burn amount.Fueling Break5
Breaks last 1 more turn but the target can't be broken twice.Longer Break10
Burn duration is increased by 2.Longer Burn15
Consume 1 AP to prevent Status Effects application, if possible.Draining Cleanse15
Consume a Healing Tint when falling below 50% Health.SOS Healing Tint10
Converts all Physical damage to Void damage.Painter10
Counters deal 100% more damage for each successful Jump Counter this turn.Empowering Jumps5
Damage can exceed 9,999.Painted Power5
Damage taken is randomly multiplied by as value between 50% and 200%.Random Defense5
Deal 25% more damage, but take 25% more damage.Glass Canon10
Deal 30% more damage, but can't be healed.Confident Fighter15
Deal 50% more damage if fighting alone.Solo Fighter1
Deal 50% more damage if Health is below 10%.At Death's Door5
Dispel the first negative Status Effect received and gain 2 AP.Energising Cleanse10
Double all Heals received.Effective Heal30
Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.Empowering Parry5
Each successive Skill hit deals 10% more damage.Frenzy20
Energy Tints also apply Rush.Time Tint10
Every AP gain is increased by 1.Energy Master40
Every hit has a 50% chance to deal either 50% or 200% of its damage.Roulette5
Every third hit of a Skill deals double damage.Double Third10
First Free Aim shot each turn deals 200% increased damage and can Break.Sniper15
First hit dealt and taken deals 50% more damage.First Offensive5
Fully charge enemy's Break Bar on death.Breaking Death5
Gain 1 AP on Perfect Dodge. Once per turn.Dodger1
Gain Powerful for 1 turn on Base Attack.Empowering Attack10
Gain Powerful if fighting alone.Empowering Last Stand3
Gain Powerful on Breaking a target.Empowering Break3
Gain Powerful on hitting a Marked target.Powerful Mark5
Gain Rush if fighting alone.Accelerating Last Stand3
Gain Shell for 1 turn on Base Attack.Protecting Attack10
Gain Shell if fighting alone.Protecting Last Stand3
Give 2 AP on applying Powerful.Energising Powerful10
Give 2 AP on applying Rush.Energising Rush10
Give 2 AP on applying Shell.Energising Shell10
Heal 15% HP on applying buff.Healing Boon10
Healing an ally also applies Powerful for 1 turn.Powerful Heal5
Healing an ally also applies Rush for 1 turn.Accelerating Heal5
Healing an ally also applies Shell for 1 turn.Protecting Heal5
Healing Tints also add 2 Shields.Shielding Tint10
Healing Tints also apply Powerful.Empowering Tint5
Healing Tints also apply Rush.Accelerating Tint5
Healing Tints also apply Shell.Protecting Tint5
Healing Tints also give 1 AP.Healing Tint Energy1
Healing Tints also remove all Status Effects from the target.Cleansing Tint5
Immediately play when falling below 30% Health. Once per battle.Shortcut5
Immune to Blight.Anti-Blight10
Immune to Burn.Anti-Burn15
Immune to Charm.Anti-Charm10
Immune to Freeze.Anti-Freeze15
Immune to Stun.Anti-Stun5
Kill self on battle start.Auto Death1
Mark requires 1 more hit to be removed.Double Mark20
Marked targets deal 30% less damage.Enfeebling Mark10
Max Health reduced to 1.The One1
No longer gain AP on Parry. +1 AP on getting hit.Energising Pain10
On applying a Burn stack, apply a second one.Double Burn30
On applying Powerful, its duration is increased by 2.Longer Powerful10
On applying Rush, its duration is increased by 2.Longer Rush10
On applying Shell, its duration is increased by 2.Longer Shell10
On Critical hit, 100% increased damage of the next non-Critical hit.Alternating Critical10
On death, +4 AP to allies.Energising Death5
On death, allies gain 25% increased damage until they die.Clea's Death15
On death, allies gain 3 Shield points.Shielding Death10
On death, allies gain Shell.Protecting Death5
On Death, deal damage to all enemies.Death Bomb5
On death, the rest of the Expedition recover all Health.Healing Death5
On every damage dealt, try to consume 1 AP. If succesful, increase damage by 20%.Powered Attack10
On Healing an ally, also give 2 AP.Energising Heal10
On receiving damage, consume 1 AP to take 30% less damage, if possible.Defensive Mode1
On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn.Gradient Overcharge15
On turn start, if no damage taken since last turn, recover 100% Health.Clea's Life30
Play again on Breaking a target.Quick Break3
Play first.First Strike10
Play immediately when revived.Revive Paradox5
Receive 15% of all Heals affecting other characters.Healing Share5
Recover 15% Health on Base Attack.Attack Lifesteal15
Recover 25% Health on Counterattack.Healing Counter10
Recover 25% Health on hitting a Marked enemy. Once per turn.Healing Mark20
Recover 25% Health when attacking a Burning target. Once per turn.Healing Fire10
Recover 3% Health on Parry.Healing Parry5
Recover 5% Health on hitting a Stunned target.Healing Stun10
Recover 50% Health on killing an enemy.Sweet Kill5
Recovers 10% Health on turn start.Recovery10
Revive Tints also give 3 AP.Revive Tint Energy10
Revive with 100% Health. Once per battle.Second Chance—
Skills cost 1 less AP.AP Discount30
Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage.Feint15
Survive fatal damage with 1 Health. Once per battle.Survivor—
Take 50% less damage, but can't be healed.Confident20
Using a Healing Skill gives 50% more damage for 1 turn.Empowered Healer10
When Healing an ally, also Heal self for 50% of that value.Shared Care10